Press kit

Barkopolis

Everything here may be used freely in coverage of the game. For anything else — interviews, preview builds of new features, a quote about dogs — write to support@mabryventures.com.

Fact sheet

TitleBarkopolis
DeveloperMabry Product Studios (a Mabry Ventures studio)
GenreTurn-based 4X strategy
PlatformWeb browser (desktop & tablet); installable PWA, works offline
PriceFree — no ads, no purchases, no accounts
PlayersSingle player vs. 1–5 AI packs
ModesKid Mode and Adult Mode (same rules, two voices)
Play linkbarkopolis.net/play
EngineCustom deterministic TypeScript engine; no generative AI at runtime

Boilerplate

Barkopolis is a kid-friendly 4X strategy game in which six dog empires compete for a single backyard. Players explore a fog-covered hex map, found cities, research a five-era tree of dog technologies, trade Treats and resources, sway rivals at the Grand Dog Council, and pursue five distinct victories — cultural, scientific, domination, diplomatic, and the turn-300 Best in Show. Its one unbreakable rule: nobody dies. Defeated pups Tail-Tuck and run home, spies get marched home with their ears down, and cities won by culture simply "vote with their paws." Barkopolis is free, browser-based, offline-capable, and contains no ads, purchases, accounts, or trackers.

Key art & screenshots

Click any image for the full-resolution file.

Barkopolis key art: the golden wordmark over the dog-planet at night.
Key art (1200×630)
Title screen with live day-night sky.
Title screen — the sky matches your local time of day
Pack selection with painted leader portraits.
Pack selection — Queen Georgia & Empress Virginia
The hex map with a settler on turn one.
Turn one — a settler, a scout, and a yard of fog
Pack standings with victory progress bars.
The Five Roads — live victory progress
The Barkopolis paw icon.
Icon (SVG)

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